Team Idea
At Zenith Node, we connect good vibes with great code to build awesome, out-of-the-box projects and smash this hackathon. We are building Real-Time Neural Style Transfer for Games- a pipeline that intercepts 3D game frames and applies a generative AI style transfer in real time turning a standard 3D world into a watercolor painting or an anime style on the fly. We need people on these roles
1. The AI/ML Inference Engineer (The Optimizer)- Key Skills: PyTorch, ONNX Runtime, and hardware-specific acceleration like AMD ROCm or DirectML. They need to understand quantization (shrinking the model's math footprint) so it fits in the GPU memory alongside the game.
2. The Graphics/Engine Programmer (The Plumber)-Key Skills: C++, and deep knowledge of rendering pipelines. They should know how to intercept G-buffers using custom render passes in Unity or Unreal Engine, or via raw graphics APIs like Vulkan.
3. The Compute Shader Specialist (The Accelerator)- Vulkan Compute, HLSL, or GLSL.
Team Members
Unknown Hacker
varmavijayaditya63403
Arnav Todi
arnavtodi574855
Submission
Team Leader hasn't made a submission yet