
Most people only meet malware as headlines, so they never learn what an attack looks like while it happens. Abyss turns famous malware into short training games. Each one plays as a quest on a simulated Windows or macOS desktop. A story card says who you are and what you were doing when the malware really struck, such as matching supplier statements with 9 of 10 done. You do one normal task first, so you see what normal looks like. Then the lure arrives as more of the same work: an invoice, a video, an update. The desktop shows what the malware really did, in the OS's own windows: the unknown-publisher warning, Task Manager rows, start-up items, locked files, a hijacked home page. You flag what looks wrong, and a grade card shows which real signs you found, why each mattered and how to stay safe. A guide shows the next step and follows you. Take the safe path and it says so, then shows what happens to someone who doesn't. Search a known threat such as Zeus and Abyss shows whether it is in the ocean yet; if not, DeepSeek V4.1 Flash on Vultr Serverless Inference writes the quest script, which is checked before it plays. Containment comes first. One Vultr Cloud Compute VM runs the controller. Anything that executes runs in throwaway gVisor containers with no network, no secrets and hard limits. Fixed rules, not the model, decide verdicts, and every container is destroyed and confirmed gone. In the demo, a test script's fork bomb stops at the process limit and the host stays unchanged. For security-awareness trainers, IT helpdesks and small teams with no security staff. Threat search is a live preview with Zeus indexed.
8 Nov 2026