
Talk Me Home is a voice-led cooperative puzzle game where you help Pip, a stranded maintenance robot, find a way home. You sit at Mission Control with private station documents and remote controls. Pip observes nearby equipment, inspects objects and proposes actions. Neither of you has the whole picture: conversation connects what you know. The mission spans Cargo Bay, Relay Gallery and Return Dock. Coordinate a shared power supply, compare Pip's reports with your map, reroute around blocked passages and work together to prepare a recovery capsule. An optional flight-recorder objective lets you choose whether to visit the archive. Recovering the recorder changes the homecoming scene, but leaving it behind still counts as a successful rescue. AssemblyAI's Voice Agent API powers live speech recognition, spoken replies and function calls. Pip proposes one action at a time; you confirm it on your console before the server validates and executes it. Private notes and route annotations are not automatically shared with Pip. Deterministic Practice lets players explore the game without provider calls. The submitted video includes excerpts from a complete real AssemblyAI rescue using synthetic microphone input. Another run on that build stalled, so repeat-run reliability remains in development. The new recorder mechanic is shown separately in deterministic Practice and has not yet been verified in a real Voice run.
30 Sep 2026