A street fight styled battle to the death using different agent models. Each punch and kick and decrease in HP represents failing a certain stress test and benchmark. These benchmarks and stress tests can be edited to represent user-created benchmarks and tests and users can visually see how the new model compares to other previously released models. One agent runs on the AI PC and one runs on the Arduino Uno Q so that the game environment doubles as a network telemetry stress-test to see how packet serialization, network jitter, and hardware-level inference synchronization affect competitive agent behavior in real time.
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